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AI Insights · Timothy · October 2022

Top 5 Digital Pacifier Games in South America - Q3 2022

In Q3 2022, the top 5 digital pacifier games in South America showed varied performance in weekly downloads, revenue, and active users on a unified platform.

Top 5 Digital Pacifier Games in South America - Q3 2022

In Q3 2022, the top 5 digital pacifier games in South America demonstrated diverse performance metrics across weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.

Talking Tom Gold Run from Outfit7 Limited had a strong quarter with weekly downloads peaking at around 292K in early August. The app maintained a consistent weekly download rate, ending the quarter with approximately 243K downloads. Revenue-wise, the game saw a peak of about $1.5K in the first week of August, with a slight dip towards the end of September to $914. Weekly active users remained relatively stable, fluctuating around the 3.7M mark throughout the quarter.

PK XD: Fun, friends & games by Afterverse Games also performed well. The app experienced its highest weekly downloads at around 310K in late July, before tapering off to approximately 243K by the end of September. Revenue trends showed a high point of about $54K in early July, with a consistent performance around $48K in the last week of September. Active users peaked at 3.8M in mid-July, ending the quarter with around 3.4M.

Piano Kids - Music & Songs from Orange Studios Games saw a steady performance. The app's weekly downloads were highest at approximately 273K in mid-July, later stabilizing to about 227K by late September. Revenue remained modest, peaking at $44 in early August. The active user base showed a positive trend, increasing from around 3M in late June to over 3.2M by the end of September.

Talking Tom Hero Dash, another title from Outfit7 Limited, saw its weekly downloads peak at around 265K in early July, later declining to approximately 163K by late September. The game’s revenue reached about $1.8K in mid-July, with a decreasing trend to $748 in the last week of September. Active users started at 3.8M in late June and ended at around 3.3M in September.

Icecream Cone Cupcake Baking from Hello-Game had varied performance, with weekly downloads peaking at 314K in early July but dropping to about 114K by the end of September. Revenue remained minimal, peaking at $10 in late August. Active users fluctuated, starting at around 923K in late June and closing at approximately 524K by the end of September.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022